Yllesskha & Ahksselly

Moon Touched/Serpent Blade 5 - Lamia Matriarch (Oracle, Twin CR 8)



Lamia Matriarch (Twin) CR 12/MR 5
XP 4,800
CE Large monstrous humanoid (shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +3

AC 25, touch 17, flat-footed 25 (+8 Dex, +8 natural, –1 size)
hp 208 (16d10 plus 128)
Fort +13, Ref +18, Will +12
Immune mind-affecting effects; SR 19

Speed 40 ft., climb 40 ft., swim 40 ft.
Melee 1 scimitars +24/24/19/19/14 (1d66/15–20 plus 1 wisdom drain on first hit each round) or touch +16 (1d4 Wisdom drain)
Space 10 ft.; Reach 5 ft.
Special Attacks wisdom drain
Spell-Like Abilities (CL 16th; concentration +25)

At will—charm monster (DC 23), ventriloquism (DC 20)
3/day—deep slumber (DC 22), dream, major image (DC 22), mirror image, suggestion (DC 22)

Spells Known (CL 16th; concentration +11)
8th (
7th (
6th (
5th (
4th (
3rd (4/day)—haste
2nd (6/day)—death knell (DC 17), invisibility
1st (8/day)—cure light wounds, divine favor, mage armor, magic missile
0 (at will)—dancing lights, daze (DC 15), detect magic, ghost sound (DC 15), mage hand, mending, prestidigitation

Str 24, Dex 27, Con 26, Int 18, Wis 14, Cha 29
Base Atk 16; CMB +24; CMD 42 (can’t be tripped)
Feats Double Slice, Extend Spell, Improved Critical (scimitar), Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (scimitar)
Skills Acrobatics +8 (
12 jump), Bluff +21, Climb +13, Diplomacy +11, Disguise +11, Intimidate +20, Knowledge (any one) +15, Knowledge (arcana) +15, Spellcraft +15, Swim +13, Use Magic Device +21; Racial Modifiers +4 Acrobatics, +4 Bluff, +4 Use Magic Device
Languages Abyssal, Common, Draconic
SQ change shape (fixed Medium humanoid form, alter self), undersized weapons


A lamia matriarch casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a lamia matriarch.

Wisdom Drain (Su)

A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain*. The save DC is Charisma-based.


Yllesskha & Ahksselly

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